Ibuki is a young prodigy ninja-in-training from the Glade of Ninjas clan. In the UDON comics, Ibuki was abandoned as an infant and found by the Geki Ninja clan, who wanted to mold her into the perfect assassin. A fellow clan member named Enjo opposed the Geki's plans and would defect from his clan, fleeing with Ibuki and raising her in the Glade of Ninjas. While Ibuki is a skilled shinobi, she would prefer to live the normal life of a high school girl.
Versatile combat knives that Ibuki often carries into battle.
Smoke Bombs
Explosives Ibuki carries that produces smoke for distractions.
Nobusuma
A kite Ibuki uses to carry herself in the air.
Camouflage Blanket
A blanket Ibuki can use to blend into her environment.
Abilities
Ninjutsu
As a ninja, Ibuki excels in the ninjustu fighting style, a form of martial arts centered around unconventional warfare and espionage that is purportedly practiced by the shinobi. Ibuki has trained in ninjutsu all her life.
As a ninja, Ibuki has trained in the art of espionage. Ibuki is so skilled in espionage that she considers breaking into a highly secured military compound "no problem."
Ibuki fights on par with Sakura in Street Fighter IV, so she would scale to her. While Sakura herself has no notable feats for Ibuki to scale to, scaling to Sakura opens up more scaling chains for Ibuki based on previous feats in the timeline.
While Ibuki obviously can't scale to current base Ryu, she can scale to feats performed by Ryu around the time of Alpha 3. In Alpha 3, E. Honda fights on par with Ryu, and later fights Sakura. After losing to Sakura, E. Honda speculates that she might be stronger than Ryu. Regardless of whether or not he's actually correct, given that E. Honda fought Ryu before fighting Sakura, and could harm Ryu/knock him out, this should make Sakura comparable.
As those of you who are familiar with Skullgirls may know, there are actually multiple versions of Filia that have appeared throughout the course of the series. This is because there are multiple timelines in the Skullgirls multiverse, thus giving us multiple versions of the same characters. Given that each timeline are merely branches of the same story, I will be compositing feats for Filia that are present throughout each timeline.
Background
Filia Medici was once an average schoolgirl, but one day woke up with no memories and a second mouth on the back of her head. The mouth on the back of Filia's head was Samson, a parasite that possessed Filia's hair, which resulted in her amnesia. With no memories or anyone to turn to for help, Filia knew that if she wanted to regain her memories, she would need to trust her new parasite comrade and obtain the Skull Heart, a powerful artifact that grants the wish of others.
A powerful artifact capable of granting the wish of others. In Filia's Story, Filia would successfully defeat Marie and obtain the Skull Heart's power. Filia would use the Skull Heart to wish for the restoration of Painwheel's life, but while the wish was granted, the Skull Heart's power would go on to slowly corrupt Filia, transforming her into the next Skullgirl.
Samson is a centuries old parasite that would fuse himself with Filia's hair. In battle, Samson does most of the fighting for Filia and can transform her hair into almost any weapon he wants.
A list of things Samson can turn Filia's hair into:
A move in which Filia curls into a ball as Samson covers her in sharp spikes and they roll forward. An obvious reference to Sonic the Hedgehog's Spin Dash.
Hairball (Projectile)
A hairball Samson spits out of his mouth.
Physicality
Strength
Skullgirls characters can send Big Band flying into the air. Big Band weighs 5000 lbs.
Filia defeats Marie in order to obtain the Skull Heart in her Story Mode. It should be noted that Filia does not scale to Marie's full power, given that she defeated her before she could reach that point. But with that said, Filia should scale to feats Marie was capable of performing around the time they fought.
Defeated Parasoul, the military leader of the Black Egrets
Defeated Peacock, Cerebella, and Painwheel in her story mode
Defeated Valentine and Double at the same time
Defeated Marie and obtained the Skull Heart
Teamed up with Squigly to fight Double and Eliza
Along with Squigly, defeated Double
Weaknesses
While Filia is kind and polite, Samson can be rather brash and headstrong. Filia also has no fighting experience on her own and relies on Samson to do the fighting for her. But most importantly, Filia has a strong vulnerability to Rule 34, and that's a true crime.
Haruko Haruhara is an energetic and spontaneous 19 year old alien girl whose made it her personal mission throughout most of the series to chase down and absorb Atomsk, a powerful space pirate king. Aside from that, little is known about Haruko.
Equipment
Rickenbacker
Haruko's signature weapon is a bass guitar. Not only is she capable of using this as a melee weapon, but it can also shoot missiles/shotgun rounds.
FLCL Ep. 5 (13:04) - Haruko firing bullets from Rickenbacker
1967 Model Mustang
Haruko's bass guitar used in FLCL Progressive and Alternative. The 1967 Model Mustang has nearly the same abilities as the Rickenbacker, but can fire lasers instead of bullets.
Alternative Ep. 2 (16:40) - Haruko firing lasers from her 1967 Model Mustang
Vespa SS180
A modified Vespa scooter that serves as Haruko's main source of transportation. The Vespa is capable of flight and can be summoned by Haruko with a whistle. Haruko has stated that her Vespa is light speed, which is likely true given that she uses it to chase down Atomsk through the universe.
FLCL Ep. 3 (17:43) - Haruko summons the Vespa with a whistle
FLCL Ep. 6 (26:40) - Haruko flying with her Vespa
FLCL Manga Ch. 15 (Pg. 47) - Haruko stating her Vespa is light speed
Ukulele Gun
A ukulele disguised as a machine gun. Used in Chapter 7 of the FLCL manga.
Uzi Submachine Gun
A submachine gun used by Haruko. Uzi Submachine Guns have a rate of fire of 600 rounds/minute and have a muzzle velocity of around 895 mph.
FLCL Ep. 5 (1:00) - Haruko using an Uzi Sabmachine Gun
Slingshot
A slingshot used by Haruko. With it, Haruko can fire small explosive red energy spheres capable of staggering skyscraper sized robots.
FLCL Ep. 5 (16:20) - Haruko using a slingshot
Spring-Loaded Boxing Glove
A spring-loaded boxing glove that comes from Haruko's...let's move on.
Throughout the series, Haruko has shown the ability to break the laws of physics with some light reality warping. She can pause the anime to comment on events, stretch her limbs and body, and can even turn the anime itself into a manga panel.
FLCL Ep. 1 (5:14) - Pauses the anime to comment on a slow motion shot
FLCL Ep. 2 (16:45) - Stretches her eyes
FLCL Ep. 5 (4:03) - Stretches her body
FLCL Ep. 6 (7:34) - Turns the anime into a manga
Flight
Haruko has shown the ability to fly without her Vespa.
Progressive Ep. 5 (20:28) - Haruko flying on her guitar
Atomsk's Power
During the events of FLCL Progressive, Haruko was able to absorb the power of Atomsk himself. While absorbing Atomsk' true power proved to be too much for her to handle, Haruko was able to tap into a portion of his power during her fight with Jinyu. The portion of his power tapped into while fighting Jinyu was likely residual energy left in her body after trying to absorb Atomsk the first time.
Progressive Ep. 4 (14:54) - Taps into Atomsk's power
Progressive Ep. 4 (20:27) - Devours and reabsorbs Jinyu into her body
Feats
Strength
FLCL Ep. 1 (9:25) - Destroys an X-Ray machine
FLCL Ep. 1 (9:40) - Cartoonishly makes a hospital twist and jump into the air
FLCL Ep. 1 (20:30) - Bashes her guitar bass through metal
FLCL Ep. 4 (0:00) - Hits a baseball out of the atmosphere
FLCL Ep. 4 (20:35) - Hits a giant baseball bomb into space and damages the surrounding area
FLCL Ep. 5 (16:20) - Staggers a skyscraper-sized robot with a slingshot
Speed
FLCL Ep. 5 (6:22) - Deflects a sniper bullet
FLCL Ep. 5 (11:40) - Dodges and deflects gunfire at close range
FLCL Ep. 5 (13:00) - Dodges bullets in slow motion
FLCL Ep. 5 (18:18) - Gets shot by five building-sized bullets at once
FLCL Ep. 6 (24:10) - Takes hits from an Atomsk-empowered Naoto
Progressive Ep. 2 (19:30) - Survives an explosion that creates a massive crater
Scaling
FLCL Ep. 6 (5:28) - Atomsk is stated to be capable of stealing star systems. While Haruko does not fully scale to Atomsk, she is capable of tapping into a portion of his power
This analysis of Dr. Eggman will be focusing on his appearances in the games' main canon and closely tied media, like Sonic X and IDW Comics. Anything done within the Archie Sonic universe will NOT be included.
Background
As a child, Dr. Ivo Robotnik looked up to his grandfather, Professor Gerald Robotnik, and believed him to be a hero that had done his best to help humanity. Thus, he decided to follow in his grandfather's footsteps and became a scientist himself. However, Eggman would become obsessed with the idea of an entire planet under his control and would dedicate the rest of his life to conquering the world. On his question to world domination, Eggman would meet the one and only Sonic the Hedgehog. While the nature of their meeting is unknown, the two would become rivals, with Sonic proving himself to be Robotnik's greatest enemy. No matter how many times Sonic thwarts his plans however, Eggman remains persistent, and continues to create machines that pushes the Blue Blur to his limits to this day.
Arsenal
Guns
Eggman has shown on numerous occasions to carry guns on his person.
A machine built by Eggman. This machine controls the flow of space-time and can be used to travel through time. This ability is used to send Sonic, Tails, and Knuckles 200 years into the future.
An artificial ray used to mind control others. While Eggman uses hyper-go-on energy to power the mind control cannon in Sonic Colors, it's been shown in Sonic Runners that he can use the Chaos Emeralds to power the mind control cannon on a planetary scale as well.
A set of mystical objects that are said to grant near infinite energy through the use of chaos energy. Depending on the thoughts and motivations of the user, they will generate either positive or negative energies. While it's never specified which type of energy Eggman generates when using the emeralds, given his motivations, it's likely negative energy. Eggman has used the Chaos Emeralds on numerous occasions to power certain machinery.
Master Emerald
Another sacred gem created by the gods to act as a counter to the Chaos Emeralds. The one who controls the Master Emerald can nullify and control the Chaos Emeralds. Eggman has used the Master Emerald to power certain machinery.
Phantom Ruby
An interdimensional gemstone of incredible power. With the Phantom Ruby, Eggman can warp the fabric of space-time to warp others across space, influence gravity, and open holes in space-time. The ruby can also be used to create illusions, repair broken machinery, enhance size, or turn virtual projections into matter. Eggman believed that the Phantom Ruby's powers outclassed even that of the Master Emerald's. The Phantom Ruby's illusionary powers have also been shown capable of working on robots, like Omega
Eggman can equip himself with various types of equipment from Sonic Chronicles. Various pieces of equipment can revive characters from a deadly blow once, heal the user overtime, infuse attacks with the element of wind, earth, fire, water, lightning, etc.
The immunity idol prevents negative status effects
Eggman has access to various power-ups, which are commonly found in item boxes. The following are a list of power-ups Eggman and his forces have used. https://sonic.fandom.com/wiki/Item_Box
Invincibility: A power-up that temporarily makes the user invincible and harms enemies who come in contact with them.
Shield: A power-up that forms a shield around the user to protect from a deadly blow once.
Blizzard Bomb, Dead End, Frozen Chomper Chomp, Ice Boost, Ice Mine, Ice Wave: Power-ups that freezes others
Bubble Bomb, Illusion Mine: Power-ups that screws with a person's vision or control
Chao-nado: A power-up that steals speeds and temporarily gives it to the user
Lightning: A power-up that strikes others with lightning
Wisps
A species of alien lifeforms that grant Eggman a wide array of powers. Eggman has harnessed the Wisps' energy to power certain machines and have used their powers personally in Team Sonic Racing.
A video showing all of the wisps' powers in action
Pink Wisp (Pink Spikes) - Creates three spiky balls that orbits around him
Violet Wisp (Violet Void) - Creates a black hole that sucks in projectiles
Vehicles
Egg Mobile
Eggman's multi-purpose hovercraft piloted as a personal means of transportation and attack vehicle. The Egg Mobile can be fitted with a wide array of weapons, like a wrecking ball or knockout gas, and is known for its universal compatibility to combine with Eggman's various vehicles and creations. The Egg Mobile is also capable of teleporting.
A large walker created for battle and transport. It has a rifle-shaped Volkan Cannon on the right side of the cockpit and a large and elevated Lock-On Missile Launcher on the left side of the rear. On the bottom, it is equipped with two heavily armored legs. The Eggwalker can also fire a powerful laser.
Soldiers designed to carry out tasks in Eggman's stead. Egg Robos tend to come equipped with jet packs, and bombs, and laser guns. Egg Robos are also capable of piloting the Egg Mobile as well.
Eggman's common foot soldiers. Although the Egg Pawns are weak, their immense numbers make them one of Eggman's greatest threats. They also come in different varieties, each one having its own unique set of skills.
Electric Shield - Egg Fighters armed with shields that electrocute others
Spring Shield - Egg Fighters armed with shields with springs on them
Knight - Egg Fighters armed with shields and chainsaw swords
Egg Shooter - Egg Fighters armed with hand cannons
E-Series
Considered to be elite versions of the Badnik robots. Most models of the E-Series are equipped with lock-on missile launchers, jet boosters, hovering devices, etc.
Robots created that are identical to the Ultimate Lifeform, Shadow the Hedgehog. These androids can withstand more damage than Egg Pawns, mimic Shadow's homing attack, and can fire tracer missiles from their hands.
A robotic counterpart of Knuckles the Echidna. Like Knuckles, Mecha Knuckles can perform the Spin Dash, glide, and throw powerful punches. Unlike Knuckles, Mecha Knuckles can spit out missiles.
A robotic counterpart to Sonic the Hedgehog. Like Sonic, Mecha Sonic is capable of performing the spin dash. Like the Eggrobo, Mecha Sonic is one of the few robots that can pilot the Egg Mobile.
A transformation Mecha Sonic taps into after utilizing the Master Emerald's power. As Super Mecha Sonic, Mecha Sonic can fly, launch projectiles, and is completely invulnerable. The transformation only lasts for a few seconds however, but Mecha Sonic can enter the form again by using the Maser Emerald as many times as needed.
An eggrobo enhanced by the power of the Phantom Ruby. The Heavy Shinobi carries both a sword that instantly freezes anything it touches and star-fished shaped throwing stars that detonate.
An eggrobo enhanced by the power of the Phantom Ruby. The Heavy Magician can summon badniks from their hat, teleport, enhance the size of other badniks, and shape-shift into Bean the Dynamite, Fang the Sniper, and Bark the Polar Bear.
As Bean the Dynamite, the Heavy Magician throws bombs at others. As Fang the Sniper, the Heavy Magician bounces on their tail while shooting corks from their popgun. As Bark the Polar Bear, the Heavy Magician gains a boost in physical strength.
An eggrobo enhanced by the power of the Phantom Ruby. The Heavy King carries a scepter capable of channeling the energy of the Master Emerald to fire lasers and conjure energy spheres.
A modified state of the Heavy King when utilizing the Phantom Ruby. The Phantom King is powerful enough to even harm Super Sonic himself with his energy-based attacks.
Eggman has made many Badniks over the years, with each possessing traits similar to the ones above. The following is a list of every Badnik made throughout the years.
A list of every badnik found through the Sonic games
An anthropomorphic jackal that aided Eggman during the events of Sonic Forces. After an encounter with Shadow the Hedgehog, Infinite chose to obtain a Phantom Ruby prototype to become stronger. With the Phantom Ruby prototype, Infinite can perform abilities similar to that of the Phantom Ruby itself.
Null Space
A supposedly inescapable, closed off pocket dimension created by the Phantom Ruby. Infinite can send others to Null Space by creating a void that pulls others into it. While it's never explained exactly how Sonic and the Avatar were able to escape Null Space, it's likely that their Double Boost just tore a hole in space-time that allowed them to escape.
As stated before, the Phantom Ruby is capable of creating virtual reality projections with mass and form. According to Shadow the Hedgehog, while the clones are fake, their powers are just as formidable as their real counterparts, which is supported by Sonic's fight with Zavok and Metal Sonic. With the Phantom Ruby, Infinite can create an unlimited number of clones of Shadow, Zavok, Metal Sonic, Chaos 0, and himself. Infinite has also used the Phantom Ruby to create a miniature sun powerful enough to wipe out an army.
Zavok, which the Phantom Ruby can make clones of, is capable of taking control of other machines via manipulating their magnetic fields. He uses this ability to take control of an army of badniks and Metal Sonic (as seen in the panel above).
Arguably Dr. Eggman's greatest creation. Metal Sonic is another robotic counterpart of Sonic the Hedgehog that exceeded Eggman's expectations in every way. Throughout his appearances, Metal Sonic consistently improves and gains new abilities.
Copycat
By scanning and copying the data of others, Metal Sonic can immediately and flawlessly copy and mimic the abilities and skills of others, regardless of if they're organic creatures or not. In Sonic Heroes, Metal Sonic successfully copies the data of Team Sonic, Team Dark, Team Rose, Team Chaotix and Chaos.
Metal Sonic’s ultimate form after copying the data of Team Sonic, Team Dark, Team Rose, Team Chaotix, and Chaos. In this form, he can keep up with Super Sonic and an empowered Tails and Knuckles, with Eggman still thinking there would be a slim chance of them being able to defeat this mecha dragon. With his massive wings, Metal Overlord can fly. He can ram into enemies, use Crystal Attack, where he forms large chunks of blue crystal and fires them at enemies from his mouth, fire the spikes on his back as homing missiles, like his previous form but he does so at a much higher rate, use his left claws has as missiles that trap enemies in a crystal cage, which is strong enough to hold even Super Sonic, and even use Chaos Control to stop time.
A super form Metal Sonic achieves by tapping into the power of the Master Emerald. In this state, Metal Sonic is granted enhanced strength and speed, project golden energy bolts, and electrocute others. Like Super Mecha Sonic, Super Neo Metal Sonic only lasts for a few seconds before expiring.
A giant mech resembling Eggman himself. The Death Egg Robot possesses a jetpack that makes it capable of flight. It can also fire its hands as projectiles and guide them back to its arms to reattach them and deploy small bombs.
Another giant mech created by Dr. Eggman. The Great Eggman Robo is capable of shooting a flamethrower from its nose and can harness the Master Emerald's energy to fire lasers. A model resembling the Great Eggman Robo can shoot homing missiles, bullets, and wears blue armor that even Classic Super/Hyper Sonic himself can't damage.
A humanoid mech piloted by Eggman. The Super Egg Robot is capable of firing eye lasers and firing small orbs strong enough to encapsulate Super Sonic momentarily.
An orange combat vehicle piloted by Dr. Eggman. This machine can fire missiles, lasers, a freeze ray, and can camouflage. This machine is capable of contending with Super Sonic.
A mech that can be piloted by either Eggman or Neo Metal Sonic. The emperor can launch several homing missiles and swing his lance with enough force to launch arc-shaped waves of energy.
A battle mech piloted by Eggman. The Egg Breaker can create shock waves by jumping, fire lasers, bombs, and swing/throw around the spiked ball on its right hand. The Egg Breaker can quickly generate new spiked balls if needed.
A lizard-like mecha piloted by Eggman and Eggman Nega. The Egg Salamander can fly, shoot out mechanical satellites that fire blue lasers, green energy balls, create energy swords, and a spatial rift that sucks everything nearby into it. Not only is the Egg Salamander powerful enough to contend with Super Sonic, but it's powerful to harm Burning Blaze herself. While this was piloted by both Eggman and Eggman Nega, other machines like Mecha Sonic and Egg Robo should be capable of piloting the mech with Eggman just fine.
A dragon-like mech piloted by Eggman. The Egg Dragoon possesses a lethally efficient selection of weapons that harnesses fire, ice, and lightning elements. It can fly, fire its drill like a homing missile, and somehow carries Egg Fighters on its person.
A large battle mech piloted by Eggman. The Nega Wisp Armor is powered by multiple wisps at once. Depending on the type of wisp used, the Nega Wisp Armor can fire giant cubes, lasers, spiked energy balls, rockets, and black holes capable of bending space and time.
A battle mech piloted by Eggman. This version of the Death Egg Robot is powered by the Phantom Ruby and is stated by Eggman to have surpassed Infinite in power. The Death Egg Robot can create shockwaves, fire lasers and missiles. The Death Egg Robot should also be capable of performing any of the previously established abilities of the Phantom Ruby whenever it wants to.
An egg-shaped space station created by Eggman. The Death Egg is the largest airship Eggman has ever created. Its hull is covered in laser turrets and its insides are filled with weaponry and traps, like electrical currents, rocket launchers, and laser cannons. It's eyes can fire lasers as well. The Death Egg's most powerful weapon is the Final Egg Blaster, a weapon capable of destroying stars.
Obviously Eggman and his forces would scale to their common enemy, Sonic the Hedgehog, as they have consistently fought against and pushed the Blue Blur to his limits. The following are a list of feats Sonic the Hedgehog has performed.
Is consistently stated to be faster than the speed of sound
Eggman has made his fair share of inventions capable fighting against and even harming Sonic's super form on numerous occasions. Machines like Metal Sonic are also capable of accessing the super forms themselves as well and should be comparable to Super Sonic.
The Power of the Stars sustains the existence of parallel universes. Super Sonic defeats the Egg Wizard when empowered by the Power of the Stars https://youtu.be/lKNVAJr406E?t=407
Accomplishments
Possesses an IQ of 300
Transformed countless animals into badniks
Has seized control over dozens of cities, factories, and lands
Created a machine that surpassed Sonic the Hedgehog in every way
Has manipulated Knuckles the Echidna multiple times
Baited Tails into revealing that a Chaos Emerald was fake
Teamed up with Sonic to defeat G-merl and the Deadly Six
Conquered 99% of the world and tortured Sonic for six months
Weaknesses
While Eggman possesses an IQ greater than Albert Einstein and Stephen Hawking combined, his hammy, clumsy, egotistical, and insane personality, as well as his obsession of defeating Sonic the Hedgehog, can sometimes overshadow it.
Summary
Has a large variety of weapons and robots
Certain equipment can heal or amp stats
Has time travel abilities
Various haxes like time stopping, mind control, BFRs, etc.
Metal Sonic can perfectly copy an opponent and their abilities